Portal Knights Wiki
Explore
Main Page
All Pages
Interactive Maps
Navagation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
English Website
On Steam
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Portal Knights Wiki
2,177
pages
Explore
Main Page
All Pages
Interactive Maps
Navagation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
English Website
On Steam
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Getting started
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Getting started
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Squire's Knoll == Once you've learned the basic controls, you can start exploring the first island, [[Squire's Knoll]]. This is a simple tutorial island meant to ease you into the game without much in the way of danger. Make sure to read the signs and talk to everyone you can to learn more about the game. This guide will assume you're doing that. ''Every'' NPC in Squire's Knoll can be picked up, brought along with you, and placed down somewhere else. All you need to do is complete their quest(if they have one) then talk to them and ask about it. None of them are merchants so they're not the most ''useful'' bunch to have around but they're good if you want some company in your home(once you've built it). You'll ''get'' merchants you can do this with later on, though. Unlike most islands, Squire's Knoll only has a small number of more or less fixed landmarks. While looking around, be sure to grab some plants, especially cotton(at least 18-24) and red berries(a lot), as well as killing any [[Green Slime|Green Slimes]] you come across. More on that as we go. Anyway, here are the landmarks: * The squat stone tower is a miniature dungeon. It has a basic quest to explore it, one enemy, one reward chest, a few signs, and, if you look carefully, your first [[Pets|pet]]. Real dungeons are much bigger, of course. ** Note that the last room has a three-block drop. You can either put a block or two down to get back up or just open up the Map and click on "Return to the Landing Pad" in the bottom right. This button will be pretty useful in later islands. * The small hill with a wooden entryway is an example mine. It might be a little hard to find. Real mines are also much larger than this. The quest here will teach you how to make a stone pickaxe and, by extension, other tools. ** Once you've made the pickaxe, don't forget to knock down the stone wall at the bottom for another reward chest. Most dungeon areas also have hidden chests such as this one. Look carefully instead of just knocking around random walls, though: there's always ''some'' sign of the chest being there and it's usually not that hard to figure out. * The small, fenced-in tree farm is pretty unimpressive. The sign there just reminds you to replant any trees you cut down, which is still good advice. * There's a stone platform with a targeting dummy called [[Harrold]] in the middle of it. He's good for seeing how much damage you're doing and technically even has a health bar . . . ''but'' with about thirty thousand health. * Obviously, we can't forget the slightly ominous-looking portal. Once you're ready to go, talk to [[Rupert]] and he'll explain how to activate it - but don't go until you've checked out the farm! ** Note that you don't actually ''need'' to go through the portal: once it's up and running, you can access the next area from the map screen whenever you want. ** Once it's open, more dangerous enemies will start spawning at night. It's still the starter area, though, so they're not ''too'' bad. Anyway, the Farm is your ''real'' prize. It's a bit dinged up but this is where the game ''expects'' you to make your first home and it's a pretty good spot for it. * [[Robert]] out front will ask you to help fix the house and explain about the destructible crates lying around. This ''is'' a quest but it might be glitched at the moment. If you do what he says but can't complete it, no worries: the quest will finish on its own after awhile. ** Crates and barrels like this are ''everywhere'' in structures and if you have the patience for it, they're a good way to get some extra building materials. The metal plates you get from later ones are good money if you sell them off, too. *Also out front is a [[mailbox]]. If there are any gifts for you(they're pretty common), just right click or press F on it to claim them. These gifts are usually cosmetic.. Feel free to steal this mailbox when you move on. *[[Janine]] in the garden will tell you a ''little bit'' about [[farming]] if you talk to her but she's not very useful right now. Long story short? The bare dirt there is fertile soil. Any seeds planted on it will grow three times faster than on normal dirt. You'll be able to till your own in another island or two(once you can make a [[hoe]]) but for now, this is all you've got. **All you need to do to farm is plant seeds and wait. Some seeds will only grow in the same type of environment you got them from but you don't need to worry about that quite yet. *Inside, there's some broken furniture you can destroy for spare wood and a broken [[Workbench]] you can upgrade to a normal one with [[Wood Logs]]. This is the same cost as making an entirely ''new'' workbench but since it's there, you may as well fix it anyway. This also shows you the upgrade tab of your crafting menu, which is something you'll definitely want to remember for later. **Speaking of crafting, now is probably a good time for a quick overview. In Portal Knights, you can ''see'' every crafting recipe you have unlocked from anywhere but you still need the right workstation to ''craft'' it(this is sometimes your bare hands, labeled "manual crafting"). ***Most recipes take time to create and either way, you'll need to click the finished product ''out'' of the crafting menu and into your inventory. You can cue up a bunch of the same recipe and go off to do other things if you want. Any crafting station currently working will have an animation and any that have something for you to claim will have an exclamation mark over them. *Anyway, once you've gotten your Workbench up, now is the time to craft your first set of armor. This is where the cotton comes in. Turn it into [[Cotton Cloth]](second tab from the left: Ingredients) then use that to build armor from the armor tab. You'll need six cloth and eighteen raw cotton total. Note that even though not ''all'' armor is class-based, the first set ''is''. Be sure to craft the set you can actually use. **If you don't mind a ''little'' bit of a spoiler, make two extra cloth. You'll need it in the next area and this way, you don't have to backtrack. *If you've taken a liking to the farm and feel like using it as your base longer-term, you can also gather up some [[Wheat]], make [[Straw Block|Straw Blocks]], and fix the roof. **Squire's Knoll isn't the ''best'' place for a permanent base but since it's the ''first'' area, it's by no means the worst. More on this in the next section. **Later on, you'll be able to make a [[Ward of Protection]] and smack it down to stop enemies from spawning nearby. The first island doesn't have the materials for that, though. That's just about it for Squire's Knoll! If you haven't figured it out by poking around the crafting menu yet, the slimes and berries are for making [[Minor Healing Potion|Minor Healing Potions]], which are cheap and ''very'' useful in the early game. Once you've crafted as many as you need to feel comfortable (some extra wood might be a good idea, too), pick up your workbench(optional but recommended), start up the portal if you haven't already, then either step through or use your map to head on to Dusty Junction!
Summary:
Please note that all contributions to the Portal Knights Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab